His heroic perk grants him 2 additional move speed and a 40% slow (for 4 seconds) to the first thing he basic attacks, after standing still in a bush for 1.5 seconds. What makes krul so able to kill ranged characters such as ringo, and fast melee characters such as koshka? His slows, his stun, and his gap closers a good krul can always win in a 1v1 situation and is inescapable when a character tries to 1v1 and runs away. He also has 186% attack speed and gets an even quicker dmr cooldown! Krul can now be terrifying and Tanky! ![]() Add on the rest of the normal damage and krul is hitting even harder. If you do the math and add on the last bonesaw stack and another spectral smite stack, 60% of your Wp is true damage with 85 lifesteal! This means that you get 183 true damage per basic attack (lvl 12+ sorrowblade) and get 155 true lifesteal health to 244 true lifesteal health per attack. That's 68% lifesteal! Add a bonesaw in and you automatically get 48% armor pierce in less than a second. Also it now resets the basic attack, so you can get stacks of in less than a second. The reason being, now dmr acts as itself and also a basic attack simeltaniously giving 34% lifesteal insentaniously. The less obvious, but even more terrifying change to krul is the mechanics of dead mans rush(dmr for short). ![]() They added 200 health and 10 armor and shield to his base stats for the buff, making him about 30% Tankier to all forms of damage. The first and the most discrete change to make krul more Tanky, was adding health, armor, and shield. But now semc has him a new lease on the tank side of life. Krul before the update: to be quite honest was just plain squishy without defensive items.
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